Showing posts with label itunes. Show all posts
Showing posts with label itunes. Show all posts

Wednesday, December 18, 2013

My Experience in the Educational Apps Market - 2013 report


So after my 2011 and 2012 reports. Here's my 2013 report about my sales and experience as an indie educational iOS app developer. I hope you can find some valuable information.

For those who read this blog for the first time:
I've made such reports since 2011 to share my experience with other indie app developers who want to understand the market (2011 report , 2012 report ). I started creating apps after reading similar blog posts that reported their experience and sales, and I feel that it is my turn to share my experience. I'm a full-time French indie dev, and I started creating apps in 2010 when the iPad was released. I have 2 adorable daughters who are homeschooled, and it was clear that the iPad was going to be successful with my kids, even if - as most of us - I didn't think that the market would grow that way. We've got a lot of educational materials at home, mostly Montessori, and I usually get my ideas from these materials and then add all the magic that touch devices can add to enhance these materials. 

If you want to check my apps, you can go to my website : http://lescapadou.com

Overview since 2010
Cumulative Sales

So cumulative sales since 2010 are beyond $1.1M. Amazing. I really didn't think sales could be so nice when I released Montessori Crosswords in 2010. Since I released Word Wizard in August 2011, sales have increased about 5-10% per year although I only had 2 apps in 2011 (plus 2 French localizations), and a lot more now (4 apps in English and a lot of localized apps).

The good news is that releasing one quality app per year, some updates and localizations allows to keep and even increase a little bit my revenue. I always feared that the competition (especially big players and funded startups) would "eat" the market. I think that it is partially true, but some facts are helping me: the market is bigger and bigger, and a lot of people - including Apple when it features indie apps devs - help to spread the word about good indie apps. In addition, I've got a very good user base who love my apps and recommends them.



2013 Sales

2013 Sales
Compared to 2013, sales have increased by 5%. This is partially due a very good January month (Montessori Numbers was featured during this period) and the good sales of my new app. We can see the same pattern as in 2012 : strong January and February (supposedly due to iPads gifted for Christmas), then sales decreases progressively until back to school where sales restart - I believe it is the same for everybody in the educational apps category.


2013 sales by products

It's interesting to see that my first 2 apps (Montessori Crosswords and Word Wizard) are still the best sellers. Still the same conclusion as last year: if you've got an app that people love and a good user base, it's a recipe for success. But don't forget to update your apps so that they stay alive. For example, Montessori Crosswords has not been updated since more than 1 year and I believe it is partially why sales are going down. I don't know exactly why Montessori Numbers has not performed better. My new app, Writing Wizard, has been very well received and I think it will be my best seller next year. 



Montessori Crosswords US sales and ranks in 2012 and 2013

 I've got a lot of bulk education purchases  so if you check the rank of my apps in 2013 you may not have a correct relation between revenue and rank, because educational purchases are not taken into account for the rank of the app. 

So I've made the figure above for the US market and computed sales without educational purchases to try to compare the 2012 and 2013 market. However, drawing any conclusion is difficult because ranks are really different year to year. I would say  that the market is bigger -no surprise - since 2013 average ranking is really lower and it still make 66% of 2012 sales (and we all know that most of the money is in the top of the charts)





Countries
When you see these numbers, you understand why the US market is so important (52% of sales, and with other English-speaking  countries, it represents 70% of sales). Localizations, especially in France and Sweden, were worth the efforts especially because, compared to creating a new app, it does not take a lot of time and money to localize an app. Note that I don't mean it's trivial to do a localization - localization of educational apps are usually not trivial especially for apps helping kids to learn how to read or write (Math is more universal and easier to localize - I should do more Math apps…)

School Purchases
Another interesting figure is the last column that represents the educational purchases made by schools. It is just a little bit better than in 2011, but I believe this market is really bigger this year. However, it is the same as in the "parents" market : so many more good apps are available now. Anyway, I really like these purchases because it means that my apps are good educational apps. Note that I don't do discounts for volume purchases (except if somebody asked to do it because they don't have enough budget) because I think 3$ is really cheap. I believe the discount exists for more expensive apps.


My New Apps in 2013


As usual, I did have a very optimist roadmap and I couldn't do all I wanted. I wanted to do a new app for back to school, updating Montessori Crosswords and release a new app for Christmas. I only released Writing Wizard and made some localizations (as previous years actually…). 

I release one polished app every year, and in 2013 I decided to enter a very crowded market : apps that help kids to trace letters. The tracing feature I've added to Montessori Numbers for Christmas 2012 was very well received - people were happy and Apple featured the update - so I decided to do an app based on the same tracing engine with new fun features. After analyzing the market, I found that there was no apps that do everything well. Some apps were very nice and fun (e.g. LetterSchool) but lacked from settings to customize the app to suit every child's needs  as well as reporting features which are important for parents and teachers. Some apps did have more features but were not fun enough to keep kids motivated.

After 6 month of hard work and many many tests with kids, Writing Wizard was released early August and was featured on the US/AUS/UK App Store in the Education category. Reviews were really great - I think it is the best reviews I've got for an app. For example:

•"Fantastic, customizable tracing practice with fun rewards." 5 Stars - Common Sense Media 
•"Writing Wizard is the best letter tracing app on iPad" AppoLearning.com


Writing Wizard worldwide sales and US education ranking

Writing Wizard launch in the USA 
However, sales were good but not fantastic at launch - maybe owing to the fact that a lot of people already have tracing apps and it is more difficult to sell this kind of app, or because it was released too early. As usual, as soon as the app was no longer featured (or less visible), sales began to decrease. Everybody was loving the app and I knew that all I needed was to spread the word a little more. So I decided to set the app free for 1 or 2 days with the help of MomsWithApps AppFriday. I also contacted all bloggers I know, and mid-September  there was 60K free downloads in 2 days which pushed the app in the top 30 paid education in the following weeks as you can see in the graph below.

You see the spikes in the graph ? It is educational purchases made by schools... So, again, don't make easy correlation between rank and sales because educational purchases are not taken into account for the ranking.

This week I release an update with a new pre-writing activities section, iPhone support (and some Christmas stickers!) to keep the app alive and hopefully get some visibility. We will see if it helps to boost sales once again. It is also localized in 5 European languages but in most of these countries, kids learn cursive so I don't think it will be a hit in these countries, but I needed to do it because an international cursive version - based on the same engine - will be released next year.



Writing Wizard 2.0 prewriting activities demo
Localization


 I have localized Word Wizard in Dutch and Montessori Numbers in Swedish. It usually took one week and a little bit of money to localize an app. It is usually profitable but the problem is always the same: visibility. It is not easy to market an app in a language you don't speak. Dutch Word Wizard was featured in the Dutch App Store and sales were pretty good but now it only sells a few units a day. It is the same issue than in the German market (I did the German localization last year). If you don't have a very good user base or do very good marketing, it is difficult to enter a local market (in addition it is difficult to evaluate the quality of the app even if you ask native people to test it). Swedish Word Wizard sells very well and so I believed it was a good thing to localize the numbers app in Swedish (especially because there are also people who help localize the app for free and a blog, pappasappar.se, that helps spread the word about good apps for kids). It is not a big hit but it is profitable.


Android


Android sales are not very good compared to iOS. Most people report that iOS sales are 5 times better, and it's almost the same for me. I've got only one app Montessori Words which has been ported by a friend of mine (it is Montessori Crosswords without the crosswords feature ) that is rated 5 stars on Google Play but revenue are about 40$ a day (25$ on google play, 15$ on Amazon…). Note that the app ranking in US education is around 110 and the app price is $2.99, and that there is a free/lite version to try the app.

I receive more and more mails from people asking me if my app are on Android. So it surely means that the Android educational market will continue to grow, but I don't have enough time to port my Android apps and I prefer to concentrate on iOS. Perhaps I should use a cross-platform framework (e.g. Unity) for my next app so I can release easily on several platforms - but I really like Xcode and objective-c !

Pricing Strategy

All my apps are $2.99. It seems the sweet spot for me. I tried to raise the price of Word Wizard to $4.99 for 2 months. Revenue were a little bit better at the beginning but after one month sales were lower, and I set the price back to $2.99. Perhaps I should try $3.99...

Free with non-consumable In-App purchase (IAP) is an interesting option. It allows people to test the app and buy it if they like it.  I wanted to do it for my new App (Writing Wizard) but eventually I didn't do it because I want to be able to set it free sometimes  to promote it, and also because schools can't buy IAP. Perhaps a good alternative is to create two apps: one free with IAP and one paid (but I don't know if Apple is still OK with this). Most of big publishers don't use IAP (Disney, Nickelodeon, Toca Boca) but I think it may change in the future and they are doing some experiment (like Disney Princess). Endless Reader (the follow-up to EndLess Alphabet) is free with IAP and performing very well (others examples performing well are Learn With Homer and Agnitus). If you look at the top grossing educational charts you will see that it is mixed between paid and free with IAPs apps.

An interesting experience was how Originator's Endless Alphabet was marketed. It was all about pricing. They released this excellent app as a free app for several months, then moved to $4.99 (or more, it is now $5.99). This way, they did get a huge user base and when they moved to paid, they were directly in the top 10 paid education. Note that it works only if you have a very very good app (so that people talk about it) and you are promoted in a way or another (in their case a lot of featuring on the App Store).

Another interesting company is Motion Math which try several models : free+ IAP, paid + IAP to get more levels, and pro versions without IAP for schools. 

Some apps (Reading Rainbow, Agnitus) that are performing well are using a subscription model (user pay every month automatically). However I personally don't really like this model even if it seems very profitable. It looks OK if you add contents every month but it is not the case for all these apps as far as I know. 

It also seems that prices are a little bit more expensive that previous years (Toca Boca apps are $2.99, Originators' apps are $4.99)

2013 App Store Changes

The big change this year is the new Kids category on the App Store. Now it is the main place where parents go to find apps for their kids. Before it was the Education category but "Kids" is more explicit and offers filtering by age. Note that the Education category link on the App Store main page has been replaced by the Kids category link which helps a lot to push this new category.

My apps were not in the Kids category at the beginning because I didn't realize it was so important. Actually I was afraid losing all the good reviews on the App Store by releasing updates - an update was needed to be in the new kids category, but when you release an update you loose all your ratings and reviews. Anyway, it was a huge mistake and now all my apps are in the Kids category (and some were featured in a special Montessori section, and it was very good for sales).

2013 Kids Apps Market

The "pure" educational market is not yet invaded by big publishers ("pure" means that the app is targeted to learn something in Common Core State Standard…). Most of them (Disney, Nickelodeon, Toca Boca,..) are doing games but do not focus on "pure" education app -  they have some educational apps but it is not their main goal. I believe it is simply because there is more money in games. On the other hand, big publishers are now releasing a lot of apps (check the front page of the Kids category) and they are always featured on the App Store. So it means a little bit less visibility for indie apps, but Apple still cares about small developers creating good apps, and some of us are regularly featured.

But there are of course more and more "pure" educational apps that are better than ever. Indies, small publishers or funded startups are publishing great apps (Originator's Endless Alphabet/Reader, Artgig's Mystery Math Town, Tinybop's Human Body, Learn With Homer, Agnitus,…) So now if you want to enter the market, you really need to create a great app or you will be invisible !


Marketing & my Strategy

Nothing has really changed compared to what I wrote in my 2012 report. So You should read what I wrote in my 2012 report if you're interested in what you can do to market your app (icon, keywords, blog reviews, PR , ads,…) 

Also you can now check a great list of review site ordered by traffic at  http://www.pappasappar.se/review-sites/

Being Featured

A lot of people have questions about how an app is being featured on the App Store. I believe the answer is simply that there is an editorial team who choose apps they like. So the idea is just to let them know that your app exists. If you've got a contact at Apple, it's easier of course. But I imagine that they also regularly check blogs to know what's going on - so do your marketing and you will see if you did release a good app...

European Kids App Store is not updated as often as in the US. So it's strange but it may be more difficult to be featured. I released a French Cursive Writing Wizard app two weeks ago, and even if I've got some contacts at Apple France/Europe and it is a pretty unique app with really great reviews, it has not been featured (yet?) whereas Writing Wizard was featured as soon as it was released in the US. I believe that releasing an international app (localized in main European languages) may really help to be featured because most apps are shared across Europe in the kids category. EDIT: it is now featured on the main page of the French App Store - sometimes you just has to wait a little bit (or send another email to your contact!)


Final Words

So I hope that 2014 will as good as 2013. My cousin is going to work with me part time (we will share royalties on an app that he will develop) so perhaps L'Escapadou will release 2 new apps next year. 

See you next year and have a wonderful end of year !

Note: All figures are coming from appfigures.com , a very good tool to analyse your sales…which would be perfect if they could add a button to exclude educational sales in their figures.


Tuesday, October 25, 2011

How I've Made $200k in the iOS Education Market - Figures & My 1st Year as an Indie Dev

To celebrate the v2.0 of my successful and innovative app Word Wizard, and the fact that I’ve made $200k on the App Store, I’ve decided to share figures about the education market on the App Store, and by the way to talk a little about bit about my story and experience being an indie developer. I hope it can help some indie devs to make some decisions, as I did more than one year ago after reading some posts. It will also help to understand the size of the education market on iOS (and even the size of the overall market since some of my apps went to the top for a short time) since these data are rather difficult to find, and help promoting my apps.


I begin with sales and ranking figures (all figures are coming from AppFigures ), and then develop about my experience (and sorry for my poor English - I'm French). As of my experience, please note that I'm 40 and got a lot of skills in several domains (so it may not be easy for everybody to reproduce what I've done).




Sales

So I released my first educational app for iPad and iPhone more than one year ago now, and here is the chart of sales since Montessori Crosswords, my first and successful app,  was released in August 2010.


$200k is not bad considering I’ve made $90k since August 2011 due to the success of Word Wizard, my second app, in English and French (you can see that the steep of the slope is much better once the app has been released).
So now let’s see some details about 4 apps, the most important ones (more of 90% of the income - see below for others apps). Note that all my apps are universal (iPad+iPhone)












The first serious app I’ve designed. It was iPad only until end of September 2010.  The huge peak (beginning of Q4 2010) is when the New York Times mentioned it (see also this link for more details). Later on, I released a very nice update based on users’ feedback, but it was on Christmas that everything began to work really well. During Q2, sales were down because I was working hard on Word Wizard and I did not have time to promote and update it but hopefully Children's Technology Review awarded the app and it helped a lot. However, I felt that many improvements could be made, and eventually I took 3-4 weeks to make another very nice update which was acclaimed by users and teachers, and sales went up immediately (end of Q2). Then the popularity of Word Wizard helped to push sales (there is a link to this app in Word Wizard). I will release an update soon with new features requested by users hoping that it will boost sales another time.  







I am French, so I logically decided to release a French version of Montessori Crosswords. Even if I thought  the French market was small, I wanted to do it for my kids and friends (but eventually it was a good business decision too). Since there is much less quality educational apps in France, the app was mentioned by major blogs in France and Apple France did add it to its “Apps for kids” section, and it was almost every time in the top 10 educational apps on iPad in France. I didn't need to promote it a lot (I did it a little bit in January) or create nice updates to stay in the top 10, due to the lack of competition. There was a nice boost recently due to the huge success of French Word Wizard in France (see below).





I worked hard on Word Wizard for 5/6 months, lots of design, testing, graphics to find the right balance, and I was really excited by the innovation inside this app, and feedback from beta testers. When it launched, it did get noticed by teachers, educators and people involved in chidren’s technology but it lacked a very good promotion to be visible. Then everything gone wild, Children's Technology Review awarded the app, there was an article in The New York Times online and then in the paper edition  (this the huge peak), in Wired Geek Dad blog, Apple mentioned it on its Facebook page and selected it as “New and  Noteworthy” for iPhone and iPad in the US and most of English speaking countries.  Then after one month sales went down surely because I did not promote it afterwards - this is a good lesson, even with a lot of good press you need to continue to promote your app. Now I’ve just released V2.0 (adding all users requests - more than 20 options and features), things are getting better and I'm publishing a costly press release on PRWeb to see if it has some effects.





This one was a big surprise. In one day, the app was in the top 10 on iPad (overall ranking) and stayed there for 2 weeks. Each peak is due to a post on major French Apple-related blog . It was then selected by Apple as “New and Noteworthy” but surprisingly the impact was really lighter than blog posts.  


Others apps:

I’ve released a small app (Draw With Stars) in March 2010 to understand how the App Store was working and to learn how to program for the iPad and the iPhone. Apparently, people love the app and it generates an average income is $10 a day (so $6,000 since it has been published). I’ve also published Montessori Crosswords on the Mac App Store but it does not sell very well ($6,000 in 9 months for the English version and $1,600 for the French version). I also did an experiment with the French Montessori Crosswords and offered a cheaper iPhone only version but it does not work as well as on the iPad ($2,800 for a price of $1.99). I've also released a free app, Hearts Extravavaganza ,an app to draw with hearts especially made for my daughters.

Ranking vs Sales

Now what’s interesting is to see these sales figures in relation with the rank on the App Store. This gives an idea of the size of the educational market (and even some hints on the size of overall market), and you will see that my apps are almost never in the top 10 educational apps (despite their quality).

All my apps are universal (iPad+iPhone) and Apple does not tell how many apps have been sold on each type of device, so it’s not really possible to know how many sales are made on iPad and how many are made on iPhone. However, ranks are available by device so you can get an idea. The general opinion is that the education market is bigger on iPad even if there is a lot more of iPhone, but if you are in the top 10 education on iPhone it seems that it is better than if your are in the top 10 education on iPad because it seems that sales are more evenly distributed on iPad than on iPhone. Anyway, one should do a better analysis to be sure of that.

Disclaimer: My goal is not to make a detailed analysis of the education market. It is only to offer you some data to understand it and view that it is relatively big (at least for an indie). I think one can say a lot of things with these graphs but I have not the willingness to do it.

US Market

Figures below are for the US market (of course the biggest), that’s why sales are lower that the one displayed above. It is also a way to compare the US market to the Worldwide market.

Word Wizard ($2.99)



it is an interesting figure because Word Wizard was very successful in August. The day The New York Times wrote an article (in the paper edition) about it, it was #2 in iPad Education, #5 in iPhone Education, #30 in iPad overall (and only #326 on iPhone overall!).

Now let’s see the Grossing Ranks for the same period, which is important to understand the size of the market (sorry there is no sales on this graph because I did not succeed to make it with AppFigures which is sometimes changing its mind)



Interesting, isn't it ? The NYT day I was ranked #104 in overall grossing on iPad (and not even in the top overall on iPhone) I’ve made $2,000 - So how much ca you expect when you are ranked in the top 10 iPad ? There are some hints below because the French version was in the top 10 but I don’t know if this can be extrapolated.



Montessori Crosswords ($2.99)

Here are the figures for Montessori Crosswords. It is interesting to see the difference in sales for the same rank in 2010 and 2011.



French Market

Of course the French market is smaller, but it is also a good market if you are well ranked - however according to my computation the market is 7 to 10 times smaller (in education).



So this one's interesting because the apps have been ranked #5 iPad overall, and these days the income was between $900 and $1,000 (by the way the grossing rank was around #10 overall these days). When you compare it to the day I was #30 overall on iPad in the US and made $2,000, you can imagine why I targeted the US market first.

I skip the ranking vs sales for French Words for Kids but if you’re interested drop me a mail.




My Journey as an iOS Indie Dev


Enough figures and numbers, now I just want to talk about my experience. As I've said I've read a lot of posts about this when I was starting and it was interesting - so I hope it can help somebody.

The Start

I decided to develop educational apps for iPad and iPhone some weeks after the iPad was announced. My first try to build a kind of startup with a friend was not successful, I was looking for a new project, and after some friends told me that I was not the best candidate to join their own startup (Thanks Matthias to have understood that it was not exactly what I was looking for ! ), I remember that I really wanted to develop something for the iPad. After reading some blog posts and understanding that there was already some opportunities in the education market on iPhone, I finally found the perfect match :  develop educational apps for my kids on iPad ! We are a homeschooling family and so we (especially my wife) did have some experience with the education of kids. In addition, it was very interesting for me to be able to work a little bit with my wife and my kids (my kids are testing all the apps!). In others words, I just followed the advice given all over the Web : find a good problem that you have (and of course enough other people have) and develop a solution. The iPad seemed perfect for my kids, who already enjoyed playing on the iPhone, and I am perfectly sure that kids learn better when they play.

I started with a small app (did it in 2/3 weeks) to understand how the App Store worked and after some brainstorming we decided to create Montessori Crosswords because one of my kids was doing this Montessori activity and it seemed perfect to put it on the iPad. Actually, at the beginning we wanted to do something bigger, Montessori Crosswords only being a part of it. However, I soon realized that I had - as often - underestimated the resources needed, so I decided to release Montessori Crosswords as a standalone app. After releasing it, I realized that I had a lot of promotions and support to do, and eventually the big app was never developed.

Once the iPad version was released, the first thing was to make the app universal which pushed sales a little bit but not so much (it is a little expensive for an iPhone app). Then I began to try to understand better how I could promote the app, found some good advices in MomsWithApps forums, and was featured in an AppFriday event by MomsWithApps (which, luckily, resulted to a mention in the NYT) . I gathered all the feedback I could and released a really nice update. I then began to promote it everywhere (I remember writing this expensive PR for one week, it was not an easy job for me - I'm French - and eventually I do not know if it was useful or not). I wanted to release a French version quickly but due to the use of cursive letters, accented letters and recording my wife voice it took me a lot of time (I thought I was crazy to do this and not to concentrate on the US market!).

Word Wizard, The Second App

In January 2011, I began to try new ideas for a new spelling app. I wanted to do something new that would be more like a game and where people could enter their own words. I did 2 or 3 prototype but it was not fantastic. Then I began to look for voice synthesis library so that people may not need to record their own voice to enter new words and rapidly began to toy with the idea of a talking movable alphabet, and soon realized that it was really really nice ! Kids and adults were having fun with the prototype and what I originally saw as a small project began a 6 month project because I wanted to be perfect from a UX point of view, and also because market analysis told me that I needed to add a spelling quiz section in addition to the talking movable alphabet.  The major issue was the speech synthesis library because they took 20% to 30% of your sales (you can't buy the library) but the project was so exciting that I took the risk.

I was lucky enough to get some income from Montessori Crosswords, which gave me the time to start developping Word Wizard. However, the sales were not so good, and I was starting to get some very promising feedback about Word Wizard. So in May I took 3-4 weeks to release another update of Montessori Crosswords, which was a good investment. Then end of July, the English version of Word Wizard was released, then the French version in September. I now plan to update Montessori Crosswords and release German and Spanish versions of Word Wizard.


What I Do Everyday

I’ve tried to sum up what what I do to give you an idea of my choices as an indie dev and what was difficult for me. The percentage are approximated and of course it could be very different for another dev. Of course, some days I do only development and others days only artworks or promotions.



Development (20-25%): For me its was really not an issue. I have been a developper for 25 years (I started on Apple IIe when I was 15), did long studies (PhD) in computer science, and worked as developer/UX Designer in a startup for 6 years. I was happy to learn a new language and a new platform, and I love development. Compared to my previous jobs, it was a really easy and gratifying job.

Product Definition & User Experience Design (15-20%):
As for product definition, it was easy because I’m a father, so I have an understanding of what parents wants for their kids (but of course you need to listen to your users to enhance the app afterwards). As of User Experience (UX) I worked a lot on UX previously so I knew how to do it and the pitfalls, and it was a very interesting experience to design apps for kids on touch devices (I was mostly doing enterprise software or Web sites before). UX seems easy to do but eventually it is tricky, and if you don’t have experience in UX, I would advise you to buy some books to understand the basics (personas, users goals, tasks, tests). Without a good UX, it will be difficult to have good feedback and sell a lot of units.

Artworks (20%) : this one was more tricky for me because I’m not a designer. I love doing this but I need to work very hard to get some nice results. I’ve always played with Photoshop and Illustrator, and I was/am happy to do it even if I think it would be better to hire a real designer to do it (because it would take him less less time to do it). So if you don’t like it or know nothing about it, you should think about hiring or doing a partnership with a designer (you can also buy some artwork on the Web but depending on your needs it may be impossible). Everybody knows that artworks are really important to sell apps, and you need this skill also for your Website, screenshots, app icon, ads, ...

Promotion (15-20%): As you may imagine, it is also crucial. If you have a software engineer background like me, you must focus on this point (once you’ve got a nice app). Sometimes I only did promotions and support for one month. Promotions include Press Release (PRMac, PRWeb if you’ve got something big), Web Site, contacting reviewers, Facebook, Twitter, ads, participate in forum but also understand how to do it. I knew that marketing was very important but I have no experience at all. Actually, marketing is not so difficult to do, it is just very time consuming, and when you’re more on the creative side than on the marketing side, it’s sometimes hard to push you to do your marketing. You must try to find some promotions techniques that you love to do (this post is also a kind of promotion). As for everything, you will improve yourself and it will take less time in the end, you will know who to contact, where to find information, ...

Be in the loop, participate (?%): I was looking for advice from others devs and also a kind of community of educational developers. I find a fantastic one in 2010 : MomsWithApps Forum (Hello and Thanks Lorraine!). It is a very useful place where you can discuss everything and they also can make you some promotions on their Facebook Page and Website. I’ve met nice people (Hello Evan from Apps Kids Love) that helped me to be better in the fields where I needed some education.  I also try to help people when I can. I tried to participate to others forums but none is so good as this one.

Support (5%?) : When you begin to sell a lot of units, you have to do some support, and it’s great to do the support for the product you have done. Actually, this is the best way to know how to enhance your product. Of course a lot of people would send you an email because the sound is not working and you have to help troubleshooting the issue, but some will send you amazing suggestions. To get feedback, you must have a button in your app that allows users to contact you easily. It's also a good way to ask people to add a review if they like your app.

Others (the rest): there are some other tasks, like analysing the app store to know what people love (your reviews but also the reviews of others apps), playing guitar when you don’t have enough energy to work, reading news and blogs , and a lot of other minor stuff . Of course, some holidays (but not much this year I would say 2 weeks but I'm always doing the support and participating in forums). By the way, I think I work 45 hours a week and never work on week-ends (this is family time!). I try to always be productive and when I can't, I stop working.


Hope this post was of interest to you. If people are interested, I may publish new posts about this. If not, next post will be in one year (last post was one year ago!).

Pierre (pierre@lescapadou.com)