Monday, May 14, 2012

iOS US Education Market Numbers

The other day, I was wondering how the iOS education market has evolved since the launch of the iPad. Since my app Montessori Crosswords is in the app store since 8/2010 and sales have been pretty stable, I thought this could be a good candidate to get some insights about the market evolution. So I decided to compare my revenue per day for this app (note that Montessori  Crosswords is a universal app) :


MonthUSA Avg Revenue/DayAvg US Top Grossing Education Rank iPadAvg US Top Grossing Education Rank iPhone
11/2010$8348110
3/2011$1544368
11/2011$28440100
3/2012$26064110

Note that another app may have a better revenue/day with a higher average top grossing rank because revenue are not linear with top grossing rank and because it is an everage over the month. The goal is just to show -roughly- how the market is evolving.



Montessori Crosswords US Revenue vs US Education Top Grossing Ranks. 

Note that smaller ranking is - of course- better.

Of course,  we would need much more data if we wanted to analyze precisely the market (eg one doesn't know how much sales are on iPad and iPhone, the ranking are not the same so it is really possible to normalize,...). But it offers some insights. For example, if you compare 3/2011 and 3/2012 you see that there is a 66% increase in revenue despite the rank is really not good as in 2011. So yes the market is larger (ok, you already know that).


Wednesday, February 8, 2012

Localizing Your Successful App - A lot of Marketing is Still Needed - A Failure Example


This post is about my experience localizing a successful education app so that you see that a lot of marketing is still needed, and if you don’t do it you have all the chances that your localized app will be not visible (like my Spanish version).

So I decided to localize Word Wizard app in Spanish because it is a unique and successful app in English and French, and it seems obvious that it could be a success in other languages too. I also know that non-English market lacks from good and innovative educational apps. I decided to try Spanish for my first localization because I thought it may also sell well in the US (even if I know that the German market is larger)

For the notice, the English version of Word Wizard app has been mentioned in the NYT and Wired's GeekDad, awarded by Children's Technology Review, selected by Apple as "New and Noteworthy" app for iPhone and iPad in the US. The french version has been App of the week on iPhone on the french App Store. As of today, 41000 units of Word Wizard have been sold and 12100 units of the french version.


So I decided to localize in Spanish and did it carefully. Since it is an app to learn to write/read/spell, it is a lot of work to be localized. I hired a translator, a voice talent to record Spanish phonics, built hundreds of words list for quizzes, updated graphics, did test the app with native Spanish, included Latino and Castillian voices, made a nice icon, etc... . It took me at least 3/4 weeks of hard work and I released it at the beginning of December.



I made a nice YouTube demo and I wrote to at least 30 Spanish blogs and web sites that focus on iOS and Apple, telling them how innovative it was and how it was recognized in France and in the US (of course with a link to the video).  I also released a PR on PRMac. I was optimistic when it was featured as “New and Noteworthy” on the iPad Mexican App Store the week the app was released (at this moment the app begins to sell pretty well in Mexico).

Now the sales results so far:






Yes I sold only 4 units yesterday. So I think we can call it a failure compared to the US and French version (you can check the result of the US and french version in my previous post).

Why ? I don’t do enough marketing. Nobody is talking about the Spanish Word Wizard/ La Magia de la Palabras. On all the blogs I contacted, only a kids focused site (appmama.es - thanks Sonia) did a very nice review, and small site did a small article about it as well. Another difficulty is that I’m not fluent in Spanish and I wrote to bloggers in English - I think it was an error.

Also the app has not been featured in the Spanish App Store (which also the one that is used in South America) - it is perhaps a little bit pretentious to think that you’re gonna be selected, but when the same app has been featured in all others countries you may hope/think that it will be selected when you localize it correctly.

So now ? I just sent to Apple a new version fixing some minors issues and I will start to market again (in Spanish this time). I will see if it changes something if I write in Spanish...


Now let's compare with the french market, it is a really different experience. 

The french and Spanish apps have the same quality and features (the Spanish version is even better than the first french version). The difference is that
I'm french and I've already released a successful french educational app in 2010, and have already some good contact with bloggers. The day I released the french version of Word Wizard, I sent only a few mail to selected bloggers, and I was mentioned in two important iOS blogs and then relayed by several small blogs. The week after, a second very big iOS blog did a post about the app. Then Apple selected the app as "New and Noteworthy" on iPad and iPhone, and then 3 weeks after, it was "App of the Week" on iPhone... A really different experience, isn't it ?

By the way, I just released a German Version of the word wizard but I did not start marketing yet (and thus almost no sales...update! German version has just been featured on the German App Store). I worked also pretty hard on this version and will do better marketing (and also because the market is larger). I'm also setting up a way to do faster localization for others languages (Finnish,Swedish,...) because I can't afford to spend 3 weeks for each localization.

A good final question would be : does it worth it ? It's clear that the french version sales are good enough so that it worth it, but I'm not sure it will be profitable for others versions because I'm not going to do a lot of marketing for these languages and due to the market size. It would be more profitable to create a new app for the English market but, actually, I sell enough units in English and French to do what I want, and I love localizing the app (yes I really believe my apps is fabulous and parents and teachers in all country really needs it ! ).


Tuesday, October 25, 2011

How I've Made $200k in the iOS Education Market - Figures & My 1st Year as an Indie Dev

To celebrate the v2.0 of my successful and innovative app Word Wizard, and the fact that I’ve made $200k on the App Store, I’ve decided to share figures about the education market on the App Store, and by the way to talk a little about bit about my story and experience being an indie developer. I hope it can help some indie devs to make some decisions, as I did more than one year ago after reading some posts. It will also help to understand the size of the education market on iOS (and even the size of the overall market since some of my apps went to the top for a short time) since these data are rather difficult to find, and help promoting my apps.


I begin with sales and ranking figures (all figures are coming from AppFigures ), and then develop about my experience (and sorry for my poor English - I'm French). As of my experience, please note that I'm 40 and got a lot of skills in several domains (so it may not be easy for everybody to reproduce what I've done).




Sales

So I released my first educational app for iPad and iPhone more than one year ago now, and here is the chart of sales since Montessori Crosswords, my first and successful app,  was released in August 2010.


$200k is not bad considering I’ve made $90k since August 2011 due to the success of Word Wizard, my second app, in English and French (you can see that the steep of the slope is much better once the app has been released).
So now let’s see some details about 4 apps, the most important ones (more of 90% of the income - see below for others apps). Note that all my apps are universal (iPad+iPhone)












The first serious app I’ve designed. It was iPad only until end of September 2010.  The huge peak (beginning of Q4 2010) is when the New York Times mentioned it (see also this link for more details). Later on, I released a very nice update based on users’ feedback, but it was on Christmas that everything began to work really well. During Q2, sales were down because I was working hard on Word Wizard and I did not have time to promote and update it but hopefully Children's Technology Review awarded the app and it helped a lot. However, I felt that many improvements could be made, and eventually I took 3-4 weeks to make another very nice update which was acclaimed by users and teachers, and sales went up immediately (end of Q2). Then the popularity of Word Wizard helped to push sales (there is a link to this app in Word Wizard). I will release an update soon with new features requested by users hoping that it will boost sales another time.  







I am French, so I logically decided to release a French version of Montessori Crosswords. Even if I thought  the French market was small, I wanted to do it for my kids and friends (but eventually it was a good business decision too). Since there is much less quality educational apps in France, the app was mentioned by major blogs in France and Apple France did add it to its “Apps for kids” section, and it was almost every time in the top 10 educational apps on iPad in France. I didn't need to promote it a lot (I did it a little bit in January) or create nice updates to stay in the top 10, due to the lack of competition. There was a nice boost recently due to the huge success of French Word Wizard in France (see below).





I worked hard on Word Wizard for 5/6 months, lots of design, testing, graphics to find the right balance, and I was really excited by the innovation inside this app, and feedback from beta testers. When it launched, it did get noticed by teachers, educators and people involved in chidren’s technology but it lacked a very good promotion to be visible. Then everything gone wild, Children's Technology Review awarded the app, there was an article in The New York Times online and then in the paper edition  (this the huge peak), in Wired Geek Dad blog, Apple mentioned it on its Facebook page and selected it as “New and  Noteworthy” for iPhone and iPad in the US and most of English speaking countries.  Then after one month sales went down surely because I did not promote it afterwards - this is a good lesson, even with a lot of good press you need to continue to promote your app. Now I’ve just released V2.0 (adding all users requests - more than 20 options and features), things are getting better and I'm publishing a costly press release on PRWeb to see if it has some effects.





This one was a big surprise. In one day, the app was in the top 10 on iPad (overall ranking) and stayed there for 2 weeks. Each peak is due to a post on major French Apple-related blog . It was then selected by Apple as “New and Noteworthy” but surprisingly the impact was really lighter than blog posts.  


Others apps:

I’ve released a small app (Draw With Stars) in March 2010 to understand how the App Store was working and to learn how to program for the iPad and the iPhone. Apparently, people love the app and it generates an average income is $10 a day (so $6,000 since it has been published). I’ve also published Montessori Crosswords on the Mac App Store but it does not sell very well ($6,000 in 9 months for the English version and $1,600 for the French version). I also did an experiment with the French Montessori Crosswords and offered a cheaper iPhone only version but it does not work as well as on the iPad ($2,800 for a price of $1.99). I've also released a free app, Hearts Extravavaganza ,an app to draw with hearts especially made for my daughters.

Ranking vs Sales

Now what’s interesting is to see these sales figures in relation with the rank on the App Store. This gives an idea of the size of the educational market (and even some hints on the size of overall market), and you will see that my apps are almost never in the top 10 educational apps (despite their quality).

All my apps are universal (iPad+iPhone) and Apple does not tell how many apps have been sold on each type of device, so it’s not really possible to know how many sales are made on iPad and how many are made on iPhone. However, ranks are available by device so you can get an idea. The general opinion is that the education market is bigger on iPad even if there is a lot more of iPhone, but if you are in the top 10 education on iPhone it seems that it is better than if your are in the top 10 education on iPad because it seems that sales are more evenly distributed on iPad than on iPhone. Anyway, one should do a better analysis to be sure of that.

Disclaimer: My goal is not to make a detailed analysis of the education market. It is only to offer you some data to understand it and view that it is relatively big (at least for an indie). I think one can say a lot of things with these graphs but I have not the willingness to do it.

US Market

Figures below are for the US market (of course the biggest), that’s why sales are lower that the one displayed above. It is also a way to compare the US market to the Worldwide market.

Word Wizard ($2.99)



it is an interesting figure because Word Wizard was very successful in August. The day The New York Times wrote an article (in the paper edition) about it, it was #2 in iPad Education, #5 in iPhone Education, #30 in iPad overall (and only #326 on iPhone overall!).

Now let’s see the Grossing Ranks for the same period, which is important to understand the size of the market (sorry there is no sales on this graph because I did not succeed to make it with AppFigures which is sometimes changing its mind)



Interesting, isn't it ? The NYT day I was ranked #104 in overall grossing on iPad (and not even in the top overall on iPhone) I’ve made $2,000 - So how much ca you expect when you are ranked in the top 10 iPad ? There are some hints below because the French version was in the top 10 but I don’t know if this can be extrapolated.



Montessori Crosswords ($2.99)

Here are the figures for Montessori Crosswords. It is interesting to see the difference in sales for the same rank in 2010 and 2011.



French Market

Of course the French market is smaller, but it is also a good market if you are well ranked - however according to my computation the market is 7 to 10 times smaller (in education).



So this one's interesting because the apps have been ranked #5 iPad overall, and these days the income was between $900 and $1,000 (by the way the grossing rank was around #10 overall these days). When you compare it to the day I was #30 overall on iPad in the US and made $2,000, you can imagine why I targeted the US market first.

I skip the ranking vs sales for French Words for Kids but if you’re interested drop me a mail.




My Journey as an iOS Indie Dev


Enough figures and numbers, now I just want to talk about my experience. As I've said I've read a lot of posts about this when I was starting and it was interesting - so I hope it can help somebody.

The Start

I decided to develop educational apps for iPad and iPhone some weeks after the iPad was announced. My first try to build a kind of startup with a friend was not successful, I was looking for a new project, and after some friends told me that I was not the best candidate to join their own startup (Thanks Matthias to have understood that it was not exactly what I was looking for ! ), I remember that I really wanted to develop something for the iPad. After reading some blog posts and understanding that there was already some opportunities in the education market on iPhone, I finally found the perfect match :  develop educational apps for my kids on iPad ! We are a homeschooling family and so we (especially my wife) did have some experience with the education of kids. In addition, it was very interesting for me to be able to work a little bit with my wife and my kids (my kids are testing all the apps!). In others words, I just followed the advice given all over the Web : find a good problem that you have (and of course enough other people have) and develop a solution. The iPad seemed perfect for my kids, who already enjoyed playing on the iPhone, and I am perfectly sure that kids learn better when they play.

I started with a small app (did it in 2/3 weeks) to understand how the App Store worked and after some brainstorming we decided to create Montessori Crosswords because one of my kids was doing this Montessori activity and it seemed perfect to put it on the iPad. Actually, at the beginning we wanted to do something bigger, Montessori Crosswords only being a part of it. However, I soon realized that I had - as often - underestimated the resources needed, so I decided to release Montessori Crosswords as a standalone app. After releasing it, I realized that I had a lot of promotions and support to do, and eventually the big app was never developed.

Once the iPad version was released, the first thing was to make the app universal which pushed sales a little bit but not so much (it is a little expensive for an iPhone app). Then I began to try to understand better how I could promote the app, found some good advices in MomsWithApps forums, and was featured in an AppFriday event by MomsWithApps (which, luckily, resulted to a mention in the NYT) . I gathered all the feedback I could and released a really nice update. I then began to promote it everywhere (I remember writing this expensive PR for one week, it was not an easy job for me - I'm French - and eventually I do not know if it was useful or not). I wanted to release a French version quickly but due to the use of cursive letters, accented letters and recording my wife voice it took me a lot of time (I thought I was crazy to do this and not to concentrate on the US market!).

Word Wizard, The Second App

In January 2011, I began to try new ideas for a new spelling app. I wanted to do something new that would be more like a game and where people could enter their own words. I did 2 or 3 prototype but it was not fantastic. Then I began to look for voice synthesis library so that people may not need to record their own voice to enter new words and rapidly began to toy with the idea of a talking movable alphabet, and soon realized that it was really really nice ! Kids and adults were having fun with the prototype and what I originally saw as a small project began a 6 month project because I wanted to be perfect from a UX point of view, and also because market analysis told me that I needed to add a spelling quiz section in addition to the talking movable alphabet.  The major issue was the speech synthesis library because they took 20% to 30% of your sales (you can't buy the library) but the project was so exciting that I took the risk.

I was lucky enough to get some income from Montessori Crosswords, which gave me the time to start developping Word Wizard. However, the sales were not so good, and I was starting to get some very promising feedback about Word Wizard. So in May I took 3-4 weeks to release another update of Montessori Crosswords, which was a good investment. Then end of July, the English version of Word Wizard was released, then the French version in September. I now plan to update Montessori Crosswords and release German and Spanish versions of Word Wizard.


What I Do Everyday

I’ve tried to sum up what what I do to give you an idea of my choices as an indie dev and what was difficult for me. The percentage are approximated and of course it could be very different for another dev. Of course, some days I do only development and others days only artworks or promotions.



Development (20-25%): For me its was really not an issue. I have been a developper for 25 years (I started on Apple IIe when I was 15), did long studies (PhD) in computer science, and worked as developer/UX Designer in a startup for 6 years. I was happy to learn a new language and a new platform, and I love development. Compared to my previous jobs, it was a really easy and gratifying job.

Product Definition & User Experience Design (15-20%):
As for product definition, it was easy because I’m a father, so I have an understanding of what parents wants for their kids (but of course you need to listen to your users to enhance the app afterwards). As of User Experience (UX) I worked a lot on UX previously so I knew how to do it and the pitfalls, and it was a very interesting experience to design apps for kids on touch devices (I was mostly doing enterprise software or Web sites before). UX seems easy to do but eventually it is tricky, and if you don’t have experience in UX, I would advise you to buy some books to understand the basics (personas, users goals, tasks, tests). Without a good UX, it will be difficult to have good feedback and sell a lot of units.

Artworks (20%) : this one was more tricky for me because I’m not a designer. I love doing this but I need to work very hard to get some nice results. I’ve always played with Photoshop and Illustrator, and I was/am happy to do it even if I think it would be better to hire a real designer to do it (because it would take him less less time to do it). So if you don’t like it or know nothing about it, you should think about hiring or doing a partnership with a designer (you can also buy some artwork on the Web but depending on your needs it may be impossible). Everybody knows that artworks are really important to sell apps, and you need this skill also for your Website, screenshots, app icon, ads, ...

Promotion (15-20%): As you may imagine, it is also crucial. If you have a software engineer background like me, you must focus on this point (once you’ve got a nice app). Sometimes I only did promotions and support for one month. Promotions include Press Release (PRMac, PRWeb if you’ve got something big), Web Site, contacting reviewers, Facebook, Twitter, ads, participate in forum but also understand how to do it. I knew that marketing was very important but I have no experience at all. Actually, marketing is not so difficult to do, it is just very time consuming, and when you’re more on the creative side than on the marketing side, it’s sometimes hard to push you to do your marketing. You must try to find some promotions techniques that you love to do (this post is also a kind of promotion). As for everything, you will improve yourself and it will take less time in the end, you will know who to contact, where to find information, ...

Be in the loop, participate (?%): I was looking for advice from others devs and also a kind of community of educational developers. I find a fantastic one in 2010 : MomsWithApps Forum (Hello and Thanks Lorraine!). It is a very useful place where you can discuss everything and they also can make you some promotions on their Facebook Page and Website. I’ve met nice people (Hello Evan from Apps Kids Love) that helped me to be better in the fields where I needed some education.  I also try to help people when I can. I tried to participate to others forums but none is so good as this one.

Support (5%?) : When you begin to sell a lot of units, you have to do some support, and it’s great to do the support for the product you have done. Actually, this is the best way to know how to enhance your product. Of course a lot of people would send you an email because the sound is not working and you have to help troubleshooting the issue, but some will send you amazing suggestions. To get feedback, you must have a button in your app that allows users to contact you easily. It's also a good way to ask people to add a review if they like your app.

Others (the rest): there are some other tasks, like analysing the app store to know what people love (your reviews but also the reviews of others apps), playing guitar when you don’t have enough energy to work, reading news and blogs , and a lot of other minor stuff . Of course, some holidays (but not much this year I would say 2 weeks but I'm always doing the support and participating in forums). By the way, I think I work 45 hours a week and never work on week-ends (this is family time!). I try to always be productive and when I can't, I stop working.


Hope this post was of interest to you. If people are interested, I may publish new posts about this. If not, next post will be in one year (last post was one year ago!).

Pierre (pierre@lescapadou.com)